FALL ARTS At some point in the last 30 years game publishers decided that releasing in the summer was financial suicide. Maybe these publishers were under the mistaken impression that everyone is out enjoying the sun and, I don't know, hiking? But as those of us who also enjoy gaming will tell you, you make time for video games.Read more »
MUSIC If the triumphant theme to 1986-released video game The Legend of Zelda sends a knowing shiver down your spine; if you've ever spent hours obsessively clicking homemade remixes and covers of the soundtrack on Youtube (oh hey Deadmau5); there's finally a highbrow spot for you among the upper crust: "The Legend of Zelda™: Symphony of the Goddesses Tour" is making its exultant, geeked out way to Davies Symphony Hall this week.Read more »
Most of the Vita's launch games exist to show off what the system can do. Mini games, short races, puzzlers; a lot of this initially sounds like phone gaming. But, even with all of Sony's efforts to ape the success of Apple's app store, don't discount the Vita's sticks and buttons, a fundamental that phone gaming has yet to overcome. Real games have buttons, people.
Little Deviants This mini-game collection came as a pack-in with early orders of the Vita and seems specifically designed to show off the system's novelties. Think WiiSports, but instead of a remote, you have touch screen games and "augmented reality" that uses the rear camera to allow you to shoot aliens in your house. Each game is fairly one-note and, for all but children, the novelty will grow old fast.
Uncharted: Golden Abyss For everyone who thinks their phones can play games, play Golden Abyss. While this third-person shooter may stack less favorably against its console brethren, as a handheld title it's simply stunning. An Uncharted adventure with very few concessions, Golden Abyss is closest to a home experience you're likely to get on a handheld. Read more »
GAMER News of the Vita's death in Japan has been greatly exaggerated. Sony's new handheld console arrived on Japanese shores last November, with meager sales compared to 2005's PSP and even fewer than the much-ballyhooed Nintendo 3DS launch last spring. Analysts were quick to point to the 3DS's disappointing launch as the beginning of the end for dedicated handheld systems, and Sony's comparatively low sales had many pundits patting themselves on the back.Read more »
YEAR IN GAMER One of the most exciting release windows in recent memory, this year's fall gaming onslaught is officially behind us. And while most gamers are quick to rank the marquee experiences — battling dragons (The Elder Scrolls V: Skyrim), thwarting diabolical clowns (Batman: Arkham City), and riding giant birds in a green tunic (The Legend of Zelda: The Skyward Sword), it's only when you approach the bottom half of a critic's top 10 that the real debate begins.Read more »
YEAR IN GAMER In 2010, year-end awards were dominated by one game: Red Dead Redemption. Published by Rockstar Games, the title was a sweeping, epic Western in the best American tradition. Using a proprietary game engine, Rockstar stitched together a giant swath of imaginary frontier, a teeming open world that seems to leap straight from the imagination of John Ford or Sergio Leone.Read more »
Gaiman and Palmer, the Bay Area Science Festival, and a live game of Frogger
Nerd might still be a four-letter word in high school locker rooms (assuming these are still high school locker rooms to be found), but there’s really never been a better time in history to be an adult nerd. No matter if your inclinations lie in language, linux, or the laws of thermodynamics, a nerdish life lived well is truly the best revenge for all those real or imagined slings and arrows of awkward youth.
Epitomizing this truism, geek-elite power couple Neil Gaiman and Amanda Palmer launched a joint mini-tour across the West Coast entitled simply “An Evening with Neil Gaimna and Amanda Palmer,” which turned out to be exactly that, no more and no less.