Obligatory video game outrage
Grand Theft Auto 4 -- intriguing, elaborate, disturbing, and disturbed

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him into a room that only contained an espresso machine. The character kept drinking coffee and playing the headset, pissing in the corners of the room and crying until he died. Other players have reported that you can stick a bunch of characters in the swimming pool, remove the ladder, and drown them. Then you can decorate your yard with their tombstones. That's not the point of the game, but people can do it.

The reason these horrible things can happen in The Sims is exactly the same reason they happen in GTA: these are cutting-edge video games defined by player freedom rather than locking the player into a prescribed narrative loop where veering off the racetrack means "lose" rather than "find a new adventure." When you give players the option to explore their fantasies, you're going to get some dark stuff. Yes, it's disturbing. But it's also the foundation of great art.

Annalee Newitz (annalee@techsploitation.com) is a surly media nerd who has just started playing GTA4 but has already read all the spoilers for it.

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( 1 comment | Comment on this article )
jsmooth995 on Tuesday, May 13, 2008 at 01:18 PM
Your comparison to The Wire is iffy at best.. You may be right that GTA, with its freedom to choose your own path, is amoral rather than immoral (I'm not sure I buy this), but The Wire is neither. It is a show driven by compassion, and outraged by the injustice and human suffering it portrays..

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