Gamer

Combat fatigue

Battlefield 3 offers an immersive multiplayer war experience. Shame about the story mission, though.

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Battlefield 3

(DICE, Electronic Arts)

Xbox 360, PS3, PCRead more »

Three is the so-so number

Resistance 3 

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GAMER Take a look at your favorite games from the past few years and you'll find most were released not only on one system, but on two or three. The days of platform exclusivity are waning, and all these multi-platform releases mean console exclusives like Resistance 3 are increasingly important to manufacturers interested in maintaining their position in the industry.Read more »

Sequel smackdown

FALL ARTS PREVIEW: Eagerly, and maybe not so eagerly, awaited upcoming video game releases

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GAMER Though video game sequels abound every season, fall 2011 plays host to an unusual profusion. Three is indisputably the magic number, though five and a pair of un-numbered twos make a strong case. Decide for yourself which game deserves your dollars by delving into the details below.Read more »

The joy of joysticks

South Town Arcade is easy to miss -- but once within its "candy cabs" you may never leave

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GAMER On a sunny Sunday afternoon in late June, the crush of body-painted, thonged masses surged down Market Street, a trail of gold confetti, empty bottles, and promotional debris in its wake. Downtown was full to bursting with what seemed like everyone in the Bay Area celebrating Pride. But only a few blocks away, a very different scene was unfolding.Read more »

Gamer road trip: E3 report!

Hyped at E3, first-person shooterBioShock Infinite will be released in 2012.

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If last week's E3 press conferences in Los Angeles are any indication, game consoles are no longer just about games. The Electronic Entertainment Expo, the year's biggest video game industry event, lavishly presented gamers with a sneak peek at the most-anticipated titles and hardware goodies looking to lighten wallets later this year. Read more »

Facing the right way

LA Noir impresses with expressions

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It has been roughly two decades since the arrival of 3-D graphics changed video games forever. Visual fidelity and realism have increased geometrically. But though the ability of designers to render convincing buildings and 800-ton interstellar battlecruisers is at a zenith, one aspect of their games falls consistently behind: the people.Read more »

Pulp gaming

Notoriously pop-culture obsessed Rocksar Games uses a cinematic style to please noir aficionados

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For all the serious discussion sparked by the Grand Theft Auto series, Rockstar Games' blockbuster is not the most serious bunch of games. Notoriously pop-culture obsessed, the company's otherwise earnest game stories are peppered with movie references, goofy caricatures, and dick jokes. The separation between atmosphere and content became most difficult to overlook when the series joined the current console generation with Grand Theft Auto IV. Read more »

Portal 2

A video game's second installment leaves its cult credibility unscathed

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Valve Corporation

(Xbox360, PS3, Mac/PC)

GAMER Portal 2 reminds us that "first-person" is a point of view first and a game type second. With combat-themed shooters incestuously fumbling over one another to produce the most similar experience, it takes a certain amount of marbles to deliver a shooter about strategy and narrative instead of death. But for developer Valve, Portal's sequel was never a risky gamble.Read more »

Fantastic fantasy

Dragon Age II is as elaborately polished and stage-managed as its predecessor was rough-hewn and idiosyncratic

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GAMER When they first announced a new game called Dragon Age: Origins, the prizewinning developers at BioWare were enjoying the success of Mass Effect, their wildly popular space opera, which had just introduced the public to the intergalactic potential of the studio's imagination by creating an entire sci-fi universe from scratch. If Mass Effect was all about the future of role-playing games, Origins was all about their past. Read more »

...And gaming for all

The Game Developers Conference in San Francisco provided plenty of hype -- and even a little controversy.

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GAMER For a second there, the mighty PR machine seemed poised to devour the Game Developers Conference. The communal, feel-good GDC was built on sharing ideas, and in recent years the modest think tank had grown exponentially, as established game developers and publicity houses descended on downtown San Francisco with glossy preview events and headline-stealing announcements that previewed things to come at the summer E3 expo. Read more »